Chaos V-Ray Release Notes

What's new in Chaos V-Ray v6.00.01 for Cinema 4D:


V-Ray

  • Support for ACEScg
  • Implement V-Ray Decal
  • Implement V-Ray Enmesh
  • Implement V-Ray Mesh Light
  • Procedural clouds for V-Ray Sun and Sky
  • Finite Dome and ground projection for the V-Ray Dome light
  • Add Thin Film layer to V-Ray Material
  • Implement V-Ray MultiSubTex for Node materials
  • Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
  • Add V-Ray Shadow Catcher command in the V-Ray menu
  • Add TexParticleSampler shader
  • Implement V-Ray SoftBox node and shader
  • Add support for Cinema 4D Team Render
  • Support for rendering Particles and X-Particles in Cinema 4D
  • Implement Hair and Fur sampler for strand variations
  • Support for calculating Light Cache with the Interactive renderer
  • Calculate Light Cache on the GPU device for the V-Ray GPU engine
  • Support for Cinema 4D 2023
  • Add support for TexOCIO plugin
  • Implement Texture Baking
  • Toolbar for V-Ray for Cinema 4D
  • Add SamplerInfo shader and node

V-Ray, Interactive

  • Implement Object, Material and Focus picker inside the V-Ray Frame Buffer

Modified Features


V-Ray

  • Support for the "Render Perfect" option for the Cinema 4D Sphere
  • Add option to respect displaced surfaces in TexTriPlanar
  • Add the affect alpha option to Volumetric objects
  • Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
  • Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
  • Replace min and max subdivs with samples limit for V-Ray GPU
  • Remove trace and GI depth from interactive tab
  • Intermediate render output should have final color corrections
  • Material preview quality improvements
  • Add support of include/exclude lists for reflection and refraction in object properties
  • Add ID input texture to MultiSubTex
  • Convert DropDown menus to QuickTab Buttons for some parameters
  • Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
  • Ability to denoise the Alpha channel with the V-Ray Denoiser
  • Temporal denoise mode for NVidia AI Denoiser
  • Rename the "Use Mtl Id" to "Use Multimatte ID" checkboxes
  • Create scene importer for scanned materials

V-Ray, VRayProxy

  • Add support for multi sub tex plugins from Cosmos Assets

VRayMtl

  • Change coat and sheen glossiness name to roughness when "use roughness" is enabled

VRaySun

  • Improve the viewport locator for the V-Ray Sun to display the sun vector

V-Ray GPU

  • Autovoxelize dynamic geometry in V-Ray GPU

V-Ray GPU, VRayTextures, Displacement and Subdivision

  • Implement auto bump mapping for smoothed and displaced meshes

VRayProxy

  • Shader set generation option in proxy export

VRayVolumeGrid

  • Enable Probabilistic Volumetrics by default for new scenes

Bug Fixes

V-Ray

  • Object leftovers between frames in animation
  • V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
  • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
  • Reflections computed in fully diffuse VRayMtl materials
  • Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
  • Missing values in exported vrscenes
  • Imported Sphere and Rectangle Lights have wrong intensity
  • Cosmos browser asks for cookies on each process restart
  • Scanned material should be able to work with relative paths
  • Change the step size for the "Multiplier" and "Burn Value" in Color Mapping
  • Cinema 4D crashes in Interactive Rendering with Subdivision and Fur
  • Crash when V-Ray Fur is a hierarchy added to object
  • Darker Buckets appear on M1 Mac Machines with Adaptive lights
  • Crash when adding modifiers to geometry with Fur in Interactive
  • Identical meshes with different polygon selection names export the same geometry
  • Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
  • Material link parameters can't be cleared in interactive rendering
  • Implicit focus distance may result in inverted camera render

V-Ray, Render Elements

  • Add input options for Material Select RE

V-Ray GPU

  • V-Ray Sun disk is not rendered with V-Ray GPU
  • Instanced textured V-Ray lights don't share loaded textures
  • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
  • Wrong fog color alpha results when refraction set to affect all channels
  • The alpha of a transparent VRayMaterial is not working correctly
  • Some threads never finish with "Low GPU thread priority" set to 1
  • Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material
Go to Download Page and Program details: Download Chaos V-Ray