What's new in Chaos V-Ray v6.00.01 for Cinema 4D:
V-Ray
- Support for ACEScg
- Implement V-Ray Decal
- Implement V-Ray Enmesh
- Implement V-Ray Mesh Light
- Procedural clouds for V-Ray Sun and Sky
- Finite Dome and ground projection for the V-Ray Dome light
- Add Thin Film layer to V-Ray Material
- Implement V-Ray MultiSubTex for Node materials
- Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
- Add V-Ray Shadow Catcher command in the V-Ray menu
- Add TexParticleSampler shader
- Implement V-Ray SoftBox node and shader
- Add support for Cinema 4D Team Render
- Support for rendering Particles and X-Particles in Cinema 4D
- Implement Hair and Fur sampler for strand variations
- Support for calculating Light Cache with the Interactive renderer
- Calculate Light Cache on the GPU device for the V-Ray GPU engine
- Support for Cinema 4D 2023
- Add support for TexOCIO plugin
- Implement Texture Baking
- Toolbar for V-Ray for Cinema 4D
- Add SamplerInfo shader and node
V-Ray, Interactive
-
Implement Object, Material and Focus picker inside the V-Ray Frame Buffer
Modified Features
V-Ray
- Support for the "Render Perfect" option for the Cinema 4D Sphere
- Add option to respect displaced surfaces in TexTriPlanar
- Add the affect alpha option to Volumetric objects
- Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
- Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
- Replace min and max subdivs with samples limit for V-Ray GPU
- Remove trace and GI depth from interactive tab
- Intermediate render output should have final color corrections
- Material preview quality improvements
- Add support of include/exclude lists for reflection and refraction in object properties
- Add ID input texture to MultiSubTex
- Convert DropDown menus to QuickTab Buttons for some parameters
- Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
- Ability to denoise the Alpha channel with the V-Ray Denoiser
- Temporal denoise mode for NVidia AI Denoiser
- Rename the "Use Mtl Id" to "Use Multimatte ID" checkboxes
- Create scene importer for scanned materials
V-Ray, VRayProxy
- Add support for multi sub tex plugins from Cosmos Assets
VRayMtl
- Change coat and sheen glossiness name to roughness when "use roughness" is enabled
VRaySun
- Improve the viewport locator for the V-Ray Sun to display the sun vector
V-Ray GPU
- Autovoxelize dynamic geometry in V-Ray GPU
V-Ray GPU, VRayTextures, Displacement and Subdivision
- Implement auto bump mapping for smoothed and displaced meshes
VRayProxy
- Shader set generation option in proxy export
VRayVolumeGrid
- Enable Probabilistic Volumetrics by default for new scenes
Bug Fixes
V-Ray
- Object leftovers between frames in animation
- V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
- Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
- Reflections computed in fully diffuse VRayMtl materials
- Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
- Missing values in exported vrscenes
- Imported Sphere and Rectangle Lights have wrong intensity
- Cosmos browser asks for cookies on each process restart
- Scanned material should be able to work with relative paths
- Change the step size for the "Multiplier" and "Burn Value" in Color Mapping
- Cinema 4D crashes in Interactive Rendering with Subdivision and Fur
- Crash when V-Ray Fur is a hierarchy added to object
- Darker Buckets appear on M1 Mac Machines with Adaptive lights
- Crash when adding modifiers to geometry with Fur in Interactive
- Identical meshes with different polygon selection names export the same geometry
- Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
- Material link parameters can't be cleared in interactive rendering
- Implicit focus distance may result in inverted camera render
V-Ray, Render Elements
- Add input options for Material Select RE
V-Ray GPU
- V-Ray Sun disk is not rendered with V-Ray GPU
- Instanced textured V-Ray lights don't share loaded textures
- Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
- Wrong fog color alpha results when refraction set to affect all channels
- The alpha of a transparent VRayMaterial is not working correctly
- Some threads never finish with "Low GPU thread priority" set to 1
- Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material
Go to Download Page and Program details: Download Chaos V-Ray